Display Name = "San Ilia"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ControlSwitches([31, 31, 1])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ConditionalBranch([0, 4, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>So in the end, we didn't learn much in the city. Oh well, we'll just have to hope the King of San Ilia turns up something."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>There have to be some records of your father, though. He was a famous hero only a few decades ago, after all."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 5, 0])
        ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
        ShowText(["\\n<Ilias>So in the end, we were not able to learn much of import in the city. We shall have to trust the King of San Ilia's information network."])
        ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
        ShowText(["\\n<Ilias>It is very likely that records of Marcellus do remain. He was a well-known hero, after all."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 355, 22, 58, 0, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka leaves his companions outside and enters the house alone..."])
    ChangePlayerFollowers([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 17, 48, 0, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 51, 16, 0, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 82, 18, 0, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is firmly shut."])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 28, 22, 26, 0, 0])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Oh Goddess..."])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Your life is not in danger.\nSorry, but you'll have to wait for assistance."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Okay, please... help the others..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ControlSelfSwitch(["A", 0])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>San Ilia is under attack by an army of mermaids!\nDamn you Queen Mermaid! Why did you lower yourself to obey my mother!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>San Ilia is under attack by an army of mermaids.\nQueen Mermaid is apparently just a pawn of the Monster Lord!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 3, 0, 2])
      ShowText(["\\n<Meia>Oh no, this is horrible..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So we should seek out their leader, Queen Mermaid?"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>The queen isn't necessarily commanding the army herself, but they definitely have a leader here somewhere."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Let's find out who that leader is and take her down!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>The queen is not necessarily commanding the army herself, but they definitely have a leader here somewhere."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>Let's find whomever it is and end her life!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Why would fish leap out of the water in desire for land? They've just leapt onto the chopping board."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, let's move!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
    ShowText(["\\n<Mermaid General>Princess El?!"])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["g_marmaid_fc1", 2, 0, 2])
    ShowText(["\\n<Mermaid General>Tch, I better take command here..."])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Knight>I won't give you an inch!"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>For the queen!"])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Knight>I won't give you an inch!"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>For the queen!"])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Boy>Waaaa!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Mommy!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Get away from them!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>Don't shout!\nAre you trying to scare these little kids even more?"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>Aww don't cry. Where's your family?\nDon't worry, I'll take you to the nearest shelter."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>........."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["99"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>I guess we aren't needed here..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Boy>Waaaa!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Mommy!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Get away from them!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>Don't shout!\nAre you trying to scare these little kids even more?"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>Aww don't cry. Where's your family?\nDon't worry, I'll take you to the nearest shelter."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>........."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["99"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>I guess we aren't needed here..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    ConditionalBranch([0, 2222, 1])
      ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
      ShowText(["\\n<Mermaid>Let me teach you why monsters are good..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>Aaah! N-no thanks!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2222, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Priest>I was moments away from committing a sin..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>........."])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>You'll pass only over my dead body!"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>Out of my way!"])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>........."])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Go seahorse girls!"])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>You're pretty strong for a human, but that doesn't mean you can win against a mermaid knight!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Tch, she's strong!\nI need reinforcements!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>I'll take over!"])
    BattleProcessing([0, 795, false, false])
    ControlSwitches([2225, 2225, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Thank you for your assistance.\nHere, take this."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([404, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Delinquent Youth>I swear I'll live a good life from now on..."])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>How could the holy city of San Ilia be overrun with monsters..."])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    ConditionalBranch([0, 2225, 1])
      ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Knight>You're pretty strong for a human, but that doesn't mean you can win against a mermaid knight!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>Tch, she's strong!\nI need reinforcements!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2225, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Knight>I'm badly hurt. I'll need to rest here for a time."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Stand firm!"])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Boy>Waaaa!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Mommy!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Get away from them!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>Don't shout!\nAre you trying to scare these little kids even more?"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>Aww don't cry. Where's your family?\nDon't worry, I'll take you to the nearest shelter."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>........."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["99"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>I guess we aren't needed here..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>My grandson in Port Natalia told me never to marry a mermaid, or you'll be dominated for the rest of your life."])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 3, 0, 2])
      ShowText(["\\n<Meia>That's not true..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>We can't hold off this many..."])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Lady>Please be safe..."])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Knight>Damn you monster!\nGet out of our holy city!"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Any city by the water is ours for the taking!"])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>My holy aura shall repel you!"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Ugh, how annoying..."])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>You shall not pass!!"])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Knight>Damn you monster!\nGet out of our holy city!"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Any city by the water is ours for the taking!"])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Thug>How could I be done in by a mermaid..."])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>Ilias, grant me your blessing..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["26"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>You just came a few times. You'll live.\nSheesh, talk about worthless..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>I couldn't land a single blow..."])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>..."])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>Even pirates are invading us now?\nAaah... It's all over..."])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<White Mage>I kinda feel bad for the pirates..."])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Hauuu..."])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>No... energy... left..."])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([101, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>We're both women... Is that okay with you?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bunny>Well... I don't..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Get away from her!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Bunny>Hey, get lost, asshole!\nWe were just getting to the good part..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Oh, so you want to then..."])
    ConditionalBranch([4, 529, 0])
      ShowTextAttributes(["sara_fc1", 4, 0, 2])
      ShowText(["\\n<Sara>I'm kind of jealous."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Is this punishment for our waning faith in Ilias?"])
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>........."])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>Leave this one to me!"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>The holy city is full of strong men, just as I expected!"])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Marine secret strategy: strength in numbers!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You cowards!"])
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Dog Girl>Woof, woof!"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Oh, you're adorable...\nCan you shake hands?"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Dog Girl>Woof!"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Ufufu, good girl...\nHere, have a treat."])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Dog Girl>Woof! ♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi>Can I have one too?"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Here you go."])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>Woof♪"])
    ExitEventProcessing([])
    Label(["222"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>Nyaaaaan..."])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Oh, do you want a treat too?\nHere you go."])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>Nyaa♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Let me teach you why monsters are good..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Aaah! N-no thanks!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Get away from him!"])
    ConditionalBranch([4, 224, 0])
      ShowTextAttributes(["kappa_fc1", 0, 0, 2])
      ShowText(["\\n<Kawako>Kappapa!\nI'll wrestle this mermaid!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 579, false, false])
    ControlSwitches([2222, 2222, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Thanks for s-saving me...\nHere, take this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([28, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Officer>I won't let you penetrate any deeper!"])
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid General>........."])
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>..."])
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>..."])
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    ShowTextAttributes(["", 3, 0, 2])
    ShowText(["\\n<Mermaid>..."])
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>..."])
    Empty([])

CommonEvent 159
Name = "EV159"

  Page 0
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>..."])
    Empty([])

CommonEvent 160
Name = "EV160"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>........."])
    Empty([])

CommonEvent 161
Name = "EV161"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>........."])
    Empty([])

CommonEvent 162
Name = "EV162"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>........."])
    Empty([])

CommonEvent 163
Name = "EV163"

  Page 0
    Empty([])

CommonEvent 164
Name = "EV164"

  Page 0
    Empty([])

CommonEvent 165
Name = "EV165"

  Page 0
    Empty([])

CommonEvent 166
Name = "EV166"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>You'll pass only over my dead body!"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>Out of my way!"])
    Empty([])

CommonEvent 167
Name = "EV167"

  Page 0
    Empty([])

CommonEvent 168
Name = "EV168"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>My body won't move after all that..."])
    Empty([])

CommonEvent 169
Name = "EV169"

  Page 0
    ConditionalBranch([0, 2223, 1])
      ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mermaid Knight>Let me replenish my energy..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>Ah... Ah, aaaaah!!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 2223, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Youth>I'll never be able to forget that..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 170
Name = "EV170"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>Let me replenish my energy..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Ah... Ah, aaaaah!!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Stop right there!"])
    ConditionalBranch([4, 203, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Tatsuko>Caught you red-handed raping that boy!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 795, false, false])
    ControlSwitches([2223, 2223, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Ugh...\nHere, take this..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([342, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 171
Name = "EV171"

  Page 0
    ShowTextAttributes(["s_mermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Mermaid Merchant>Do you want to rent my breasts?\n1500G for as long as you'd like!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Delinquent Youth>Whoa, you're one pushy saleswoman!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Back off!"])
    ConditionalBranch([4, 300, 0])
      ShowTextAttributes(["youki_fc1", 0, 0, 2])
      ShowText(["\\n<Kureha>I'll pay as much as you want for a fight!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 580, false, false])
    ControlSwitches([2224, 2224, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Delinquent Youth>Merchants can be super scary...\nHere, take this with you."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([32, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 173
Name = "EV173"

  Page 0
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>..."])
    Empty([])

CommonEvent 174
Name = "EV174"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>The navy is here to offer aid!\nStopping pirates is our job!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You marines are always getting in our way!\nWe'll put an end to that now!"])
    Empty([])

CommonEvent 175
Name = "EV175"

  Page 0
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>..."])
    Empty([])

CommonEvent 176
Name = "EV176"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>The navy is here to offer aid!\nStopping pirates is our job!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You marines are always getting in our way!\nWe'll put an end to that now!"])
    Empty([])

CommonEvent 177
Name = "EV177"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>The navy is here to offer aid!\nStopping pirates is our job!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You marines are always getting in our way!\nWe'll put an end to that now!"])
    Empty([])

CommonEvent 178
Name = "EV178"

  Page 0
    Empty([])

CommonEvent 179
Name = "EV179"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>The navy is here to offer aid!\nStopping pirates is our job!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You marines are always getting in our way!\nWe'll put an end to that now!"])
    Empty([])

CommonEvent 180
Name = "EV180"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>The navy is here to offer aid!\nStopping pirates is our job!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You marines are always getting in our way!\nWe'll put an end to that now!"])
    Empty([])

CommonEvent 181
Name = "EV181"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>The navy is here to offer aid!\nStopping pirates is our job!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You marines are always getting in our way!\nWe'll put an end to that now!"])
    Empty([])

CommonEvent 182
Name = "EV182"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>The navy is here to offer aid!\nStopping pirates is our job!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You marines are always getting in our way!\nWe'll put an end to that now!"])
    Empty([])

CommonEvent 183
Name = "EV183"

  Page 0
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>..."])
    Empty([])

CommonEvent 184
Name = "EV184"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>The navy is here to offer aid!\nStopping pirates is our job!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You marines are always getting in our way!\nWe'll put an end to that now!"])
    Empty([])

CommonEvent 185
Name = "EV185"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Marine secret strategy: strength in numbers!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You cowards!"])
    Empty([])

CommonEvent 186
Name = "EV186"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Marine secret strategy: strength in numbers!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You cowards!"])
    Empty([])

CommonEvent 187
Name = "EV187"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>The navy is here to offer aid!\nStopping pirates is our job!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You marines are always getting in our way!\nWe'll put an end to that now!"])
    Empty([])

CommonEvent 188
Name = "EV188"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Marine secret strategy: strength in numbers!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You cowards!"])
    Empty([])

CommonEvent 189
Name = "EV189"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>The navy is here to offer aid!\nStopping pirates is our job!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You marines are always getting in our way!\nWe'll put an end to that now!"])
    Empty([])

CommonEvent 190
Name = "EV190"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>The navy is here to offer aid!\nStopping pirates is our job!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You marines are always getting in our way!\nWe'll put an end to that now!"])
    Empty([])

CommonEvent 191
Name = "EV191"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>The navy is here to offer aid!\nStopping pirates is our job!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You marines are always getting in our way!\nWe'll put an end to that now!"])
    Empty([])

CommonEvent 192
Name = "EV192"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>The navy is here to offer aid!\nStopping pirates is our job!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You marines are always getting in our way!\nWe'll put an end to that now!"])
    Empty([])

CommonEvent 193
Name = "EV193"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Marine secret strategy: strength in numbers!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You cowards!"])
    Empty([])

CommonEvent 194
Name = "EV194"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Marine secret strategy: strength in numbers!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You cowards!"])
    Empty([])

CommonEvent 195
Name = "EV195"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>Marine secret strategy: strength in numbers!"])
    ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Pirate>You cowards!"])
    Empty([])

CommonEvent 196
Name = "EV196"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>........."])
    Empty([])

CommonEvent 197
Name = "EV197"

  Page 0
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Dog Girl>Woof, woof!"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Oh, you're adorable...\nCan you shake hands?"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Dog Girl>Woof!"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Ufufu, good girl...\nHere, have a treat."])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Dog Girl>Woof! ♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 0, 0, 2])
    ShowText(["\\n<Pochi>Can I have one too?"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Here you go."])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>Woof♪"])
    ExitEventProcessing([])
    Label(["222"])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>Meeeeoooow..."])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Oh, do you want a treat too?\nHere you go."])
    ShowTextAttributes(["nekomata_fc1", 2, 0, 2])
    ShowText(["\\n<Tama>Purrrr...♪"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 198
Name = "EV198"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>Stay out of my way! I'm coming through!"])
    ConditionalBranch([4, 220, 0])
      ShowTextAttributes(["samuraielf_fc1", 0, 0, 2])
      ShowText(["\\n<Gekka>Come then!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 795, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 199
Name = "EV199"

  Page 0
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>I bet your semen is delicious...\nLet's do something fun together♪"])
    ConditionalBranch([4, 215, 0])
      ShowTextAttributes(["h_mino_fc1", 0, 0, 2])
      ShowText(["\\n<Carol>It's your lucky day!\nI'm going to do something even more fun to you!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 594, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 200
Name = "EV200"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Swordsman>Leave this one to me!"])
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>The holy city is full of strong men, just as I expected!"])
    Empty([])

CommonEvent 201
Name = "EV201"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid General>The men here are no challenge.\nDo you think you can fare better?"])
    ConditionalBranch([4, 212, 0])
      ShowTextAttributes(["durahan_fc1", 0, 0, 2])
      ShowText(["\\n<Arthur>You're one of the queen's elites?\nA worthy foe!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 796, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 202
Name = "EV202"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>The queen's elites are so strong..."])
    Empty([])

CommonEvent 203
Name = "EV203"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>S-so strong..."])
    Empty([])

CommonEvent 204
Name = "EV204"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid General>Is this all you've got, humans?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight A>I can't believe she's holding back all three of us!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight B>For the honor of the knighthood, we must prevail!"])
    Empty([])

CommonEvent 205
Name = "EV205"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid General>Is this all you've got, humans?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight A>I can't believe she's holding back all three of us!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight B>For the honor of the knighthood, we must prevail!"])
    Empty([])

CommonEvent 206
Name = "EV206"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid General>Is this all you've got, humans?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight A>I can't believe she's holding back all three of us!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight B>For the honor of the knighthood, we must prevail!"])
    Empty([])

CommonEvent 207
Name = "EV207"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid General>Is this all you've got, humans?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight A>I can't believe she's holding back all three of us!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight B>For the honor of the knighthood, we must prevail!"])
    Empty([])

CommonEvent 208
Name = "EV208"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Ugh... Gah..."])
    Empty([])

CommonEvent 209
Name = "EV209"

  Page 0
    Empty([])

CommonEvent 210
Name = "EV210"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Ugh... Gah..."])
    Empty([])

CommonEvent 211
Name = "EV211"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Please save us..."])
    Empty([])

CommonEvent 212
Name = "EV212"

  Page 0
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Knight>I will not allow any more violence!"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>You're a lively human... I'll be sure to violate you plenty afterwards."])
    Empty([])

CommonEvent 213
Name = "EV213"

  Page 0
    ShowTextAttributes(["", 2, 0, 2])
    ShowText(["\\n<Knight>I will not allow any more violence!"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>You're a lively human... I'll be sure to violate you plenty afterwards."])
    Empty([])

CommonEvent 214
Name = "EV214"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Oh, Goddess..."])
    Empty([])

CommonEvent 215
Name = "EV215"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>My holy aura shall repel you!"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Ugh, how annoying..."])
    Empty([])

CommonEvent 216
Name = "EV216"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>My holy aura shall repel you!"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Ugh, how annoying..."])
    Empty([])

CommonEvent 217
Name = "EV217"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>My holy aura shall repel you!"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Mermaid>Ugh, how annoying..."])
    Empty([])

CommonEvent 218
Name = "EV218"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>My faith was not sufficient..."])
    Empty([])

CommonEvent 219
Name = "EV219"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Goddess..."])
    Empty([])

CommonEvent 220
Name = "EV220"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>You look rather capable...\nLet's fight fair and square!"])
    ConditionalBranch([4, 267, 0])
      ShowTextAttributes(["mononohuyonbi_fc1", 0, 0, 2])
      ShowText(["\\n<Izuna>Then let us battle!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 795, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 221
Name = "EV221"

  Page 0
    Empty([])

CommonEvent 222
Name = "EV222"

  Page 0
    Empty([])

CommonEvent 223
Name = "EV223"

  Page 0
    Empty([])

CommonEvent 224
Name = "EV224"

  Page 0
    Empty([])

CommonEvent 225
Name = "EV225"

  Page 0
    Empty([])

CommonEvent 226
Name = "EV226"

  Page 0
    Empty([])

CommonEvent 227
Name = "EV227"

  Page 0
    Empty([])

CommonEvent 228
Name = "EV228"

  Page 0
    Empty([])

CommonEvent 229
Name = "EV229"

  Page 0
    Empty([])

CommonEvent 230
Name = "EV230"

  Page 0
    Empty([])

CommonEvent 231
Name = "EV231"

  Page 0
    Empty([])

CommonEvent 232
Name = "EV232"

  Page 0
    Empty([])

CommonEvent 233
Name = "EV233"

  Page 0
    Empty([])

CommonEvent 234
Name = "EV234"

  Page 0
    Empty([])

CommonEvent 235
Name = "EV235"

  Page 0
    Empty([])

CommonEvent 236
Name = "EV236"

  Page 0
    ShowTextAttributes(["knight_mermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid Knight>........."])
    Empty([])

CommonEvent 237
Name = "EV237"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's a fierce battle being waged in front of the castle!"])
    Empty([])

CommonEvent 238
Name = "EV238"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's a fierce battle being waged in front of the castle!"])
    Empty([])

CommonEvent 239
Name = "EV239"

  Page 0
    Empty([])

CommonEvent 240
Name = "EV240"

  Page 0
    Empty([])

CommonEvent 241
Name = "EV241"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's a fierce battle being waged in front of the castle!"])
    Empty([])

CommonEvent 242
Name = "EV242"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Can't fight... any more..."])
    Empty([])

CommonEvent 243
Name = "EV243"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's a fierce battle being waged in front of the castle!"])
    Empty([])

CommonEvent 244
Name = "EV244"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's a fierce battle being waged in front of the castle!"])
    Empty([])

CommonEvent 245
Name = "EV245"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>I'm ashamed... of myself..."])
    Empty([])

CommonEvent 246
Name = "EV246"

  Page 0
    ShowPicture([5, "80_loreley_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["loreley_fc1", 0, 0, 2])
    ShowText(["\\n<Lorelei>........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Ugh, ngh..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>This mermaid is unstoppable..."])
    ShowTextAttributes(["loreley_fc1", 0, 0, 2])
    ShowText(["\\n<Lorelei>I won't let you near Princess El..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Then we'll have to go through you!"])
    ConditionalBranch([4, 15, 0])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>Burn to cinders!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    BattleProcessing([0, 798, false, false])
    ShowTextAttributes(["loreley_fc1", 0, 0, 2])
    ShowText(["\\n<Lorelei>Princess..."])
    ControlSwitches([2226, 2226, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ScrollMap([8, 5, 5])
    Wait([60])
    SetMoveRoute([105, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowPicture([5, "80_ningyohime_st05", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ningyohime_fc1", 4, 0, 2])
    ShowText(["\\n<El>Go go! Get 'em!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Is that Queen Mermaid's daughter?\nIt looks like the princess is leading the army."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>That's Queen Mermaid's daughter, the mermaid princess. She appears to be leading the army."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_ningyohime_st07", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ningyohime_fc1", 6, 0, 2])
    ShowText(["\\n<El>Go go!\n...Umm, what's that?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>Look up there!\nThey've got a giant cannon on top of the walls!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>They've got a giant cannon on top of the walls!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Oh? Will it be too little, too late?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<San Ilia Engineer A>Firing preparations complete!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<San Ilia Engineer B>8.8cm Anti-monster Holy Cannon... FIRE!"])
    ShowAnimation([105, 785, true])
    SetMoveRoute([105, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["ningyohime_fc2", 0, 0, 2])
    ShowText(["\\n<El>Whoaaaaa!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([105, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ScrollMap([2, 5, 6])
    Wait([60])
    ControlSwitches([2227, 2227, 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 247
Name = "EV247"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>........."])
    Empty([])

CommonEvent 248
Name = "EV248"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>........."])
    Empty([])

CommonEvent 249
Name = "EV249"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>........."])
    Empty([])

CommonEvent 250
Name = "EV250"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>........."])
    Empty([])

CommonEvent 251
Name = "EV251"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>........."])
    Empty([])

CommonEvent 252
Name = "EV252"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Knight>........."])
    Empty([])

CommonEvent 253
Name = "EV253"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>........."])
    Empty([])

CommonEvent 254
Name = "EV254"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>........."])
    Empty([])

CommonEvent 255
Name = "EV255"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>........."])
    Empty([])

CommonEvent 256
Name = "EV256"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>........."])
    Empty([])

CommonEvent 257
Name = "EV257"

  Page 0
    ShowTextAttributes(["g_marmaid_fc1", 0, 0, 2])
    ShowText(["\\n<Mermaid General>What are you in such a hurry for?\nStay awhile and keep me company!"])
    ConditionalBranch([4, 297, 0])
      ShowTextAttributes(["basilisk_fc1", 0, 0, 2])
      ShowText(["\\n<Basilin>Hmph... I'll turn you to stone!"])
      Empty([])

    BranchEnd([])
    BattleProcessing([0, 796, false, false])
    EraseEvent([])
    Empty([])

CommonEvent 258
Name = "EV258"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>I beg you, please protect San Ilia."])
    Empty([])

CommonEvent 259
Name = "EV259"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Is that you, hero...?"])
    Empty([])

CommonEvent 260
Name = "EV260"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>I hate fish..."])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 3, 0, 2])
      ShowText(["\\n<Meia>Don't say that..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 261
Name = "EV261"

  Page 0
    ShowTextAttributes(["loreley_fc1", 0, 0, 2])
    ShowText(["\\n<Lorelei>You may not pass..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 262
Name = "EV262"

  Page 0
    ShowTextAttributes(["loreley_fc1", 0, 0, 2])
    ShowText(["\\n<Lorelei>You may not pass..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 263
Name = "EV263"

  Page 0
    Empty([])

  Page 1
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_ningyohime_st09", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["ningyohime_fc2", 0, 0, 2])
    ShowText(["\\n<El>Waaaa, that hurt!\nYou big meanies!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 1, 0, 2])
      ShowText(["\\n<Alice>What a stupid thing to say!\nDo you realize how many people here are hurt far worse than you?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>What are you babbling about!\nYou've caused far more harm to this city!"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_ningyohime_st03", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>Because humans are the bad guys!\nMom said that humans can't help being evil!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>So your mother indoctrinated you into leading this atrocity? What a foolish parent, forcing her daughter to follow in her own hatred."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>So your wretched mother fostered a hatred of humans in you? The fact that it resulted in this atrocity is the pinnacle of stupidity!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>Don't insult my mom!\nYou're making me really angry!"])
    ConditionalBranch([4, 14, 0])
      ShowTextAttributes(["undine_fc1", 2, 0, 2])
      ShowText(["\\n<Undine>Great, she's throwing a tantrum..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>This is not a game!\nWill you call off your army?\nIf you won't, we'll have no choice but to fight..."])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>I'm not playing around either!\nAs the future queen, it's my job to command the army!"])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Hmph, spoken like a child...\nThere are things you should learn before commanding an army."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Could you be any less experienced?\nThere are things you should learn before commanding an army."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
    ShowText(["\\n<El>The future queen will\\*\\fb not\\*\\fb back down!\nI'm going to do away with all your human allies!"])
    ConditionalBranch([4, 327, 0])
      ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
      ShowText(["\\n<El'>Don't do it!\nYou're going to be the one regretting this!"])
      ShowTextAttributes(["ningyohime_fc1", 2, 0, 2])
      ShowText(["\\n<El>There's no point copying my appearance!\nI won't fall for your human tricks!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Aww, what a poor little mermaid princess.\nShall we pop her bubble?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 801, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_ningyohime_st08", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["ningyohime_fc1", 7, 0, 2])
    ShowText(["\\n<El>No way...\nHow could the future queen be defeated..."])
    ShowTextAttributes(["ningyohime_fc2", 0, 0, 2])
    ShowText(["\\n<El>Moooooom!!"])
    ErasePicture([5])
    Wait([60])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>I actually do feel like the bad guy now..."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>I actually do feel like the bad guy now..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 15, 0])
      ShowTextAttributes(["salamander_fc1", 2, 0, 2])
      ShowText(["\\n<Salamander>Pffft, we let her off easy."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>Future queen this, future queen that...\nHer status has completely gone to her head."])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Her mother is truly to blame for filling her daughter's mind with hatred towards humans.\nAnyway, at least the mermaid army should retreat for now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Future queen this, future queen that...\nHer status has completely gone to her head."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>We need to beat the hell out of the mother who fostered her hatred towards humans.\nAnyway, at least the mermaid army should retreat for now."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>That mermaid princess needs proper guidance."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 3, 0, 2])
      ShowText(["\\n<Meia>But what a tragedy...\nHow could my sisters cause such terrible destruction..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 201, 0])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>The damage done to the image of mermaids will last a long time... Damn, this is going to make my job even harder."])
      Empty([])

    BranchEnd([])
    ControlSwitches([2162, 2162, 0])
    RecoverAll([0, 0])
    CallCommonEvent([328])
    ConditionalBranch([0, 2273, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>This is no time to rest!\nThere are still other countries under attack!"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we repelled the mermaid army. However, there's no time to celebrate as we leave San Ilia behind."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Monster Lord's grand offensive is against all four major powers. It will take everything we've got to defend them all."])
    Wait([60])
    TransferPlayer([0, 2, 236, 261, 2, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])
